![]() So it takes the least effort to dress you characters. An you only need to create the wardrobe as it should be mapped to the bones. ![]() This way you can have multiple appearances for the same animation. The animation is separated from the appearance, thus you create the animation using bones and can map different images on these bones. In the game, these spritesheets are drawn on top of each other. You then create a separate spritesheet with the exact layout for each piece of equipment. You have a spritesheet for the "naked" player-character which is fully animated. This simplifies complex item modifications. Other internal information and stats are displayed as well. You can add and modify items easily, along with accessing the raw item JSON of each individual slot in a file. Starcheat is a player save editor for Starbound that gives you greater control over characters, mainly their inventories. You can just edit back or use Notepad++ to fix this. ![]() The game won't recognize the player file, but it won't delete it. This special character is important because it won't work if you just type "casual" in a regular text editor and leave the invisible BS before it. ![]() Open the desired player file (you can figure out which one you want by looking at last modified date) with Notepad++ or a similar text editor which lets you see the special characters. But if you don't mind cheating these official rules, you can find your character save file in this folder (or its equivalent in other OSes): You can't change the difficulty by design after you create the character. ![]()
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